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Top Stamina Enchants in Tbc for Each Gear Socket UPDATED

Top Stamina Enchants in Tbc for Each Gear Socket

The Ultimate TBC Elemental Shaman Guide

one. Introduction

Coming out of Classic Vanilla, the overhaul of the classes allowed for classes previously considered niche to find roles in every raid group.  The elemental shaman, previously known for its 1 Shot Combo in PvP, now finds itself in the powerful hybrid pulley role in raids, with some raids bringing 2 of them to buff the casters and bloodlust/heroism the top DPS groups.

As an Elemental Shaman in TBC, you'll find yourself in an advantageous position for finding a guild, peculiarly if you put some dearest into your character, and perform well on DPS meters. Raids like to bring several shamans (5-6) and so that they tin can cycle multiple rounds of Bloodlust on their top DPS groups, and if your raid is pulley-heavy, and then the raid lead will opt for more Wrath of Air totems and Totem of Wrath for extra juice on caster DPS.

At the very beginning of the expansion, you will run across Elemental Shamans competing for top 5 dps often, however, as the expansion chugs along, Elemental shamans tend to fall down towards the middle of the pack on DPS. Still, their utility in raid is some of the best in the game, and their role as a hybrid back up/dps proves to be an invaluable nugget to whatsoever raid at whatsoever stage of the game.

This guide volition cover the basics of a Pre-Raid Elemental Shaman, as well as your basic rotations and how to compete in the raiding scene.

two. Talent Build

Ele Tree.JPG

This is the 41/0/20 Standard Build

This build capitalizes heavily on the hit and crit talents in the resto tree to further buff the hit and crit talents in the ele tree.  This is the all-time build for all levels of gearing and volition be the default spec the unabridged expansion.

3. Stat Weights

Priority Stats (Weighted):

Spell Hit Rating

You lot will want 4% from gear 51 Spell hit rating (16% Striking Cap - 12% from talents)

*If Draenei, y'all will demand three% 38 Spell Striking rating

Spell Crit Rating

Ideally you volition want 20-30% without Totem of Wrath (23-33% with Totem of Wrath which volition exist 33-43% with talents).

30% is the soft cap, anything more than is sub-optimal

Because Elemental Focus puts yous in a Clearcasting land reducing the mana cost of your side by side two offensive spells by 40%, yous will want to give yourself the all-time take chances to crit every third spell cast (33% Spell Crit all inclusive) for consistent Elemental Focus uptime; annihilation more than 33% provides that much more reliability. After 43% Spell Crit, SD or *Haste is more than beneficial

Haste Rating

Haste is a more complicated stat than the others, specially since Haste Rating on gear is essentially nonexistent until T6 content which isn't released. Haste is an "all or nothing" stat for an Ele Shaman; it's merely worth getting if you can larn the ten%  required to fit a 4th LB betwixt CL'southward 6 second cd. Annihilation more than 10% is worthless every bit you don't want to wait for CL'south cd to finish - Ever BE CASTING! Equally far as this guide is concerned, certainly ignore haste for now

Spell Damage

More Spell Damage = More DPS

After Hit Cap and 20-thirty% crit, gem/enchant for raw SP

Everything Else

All other stats in PvE, even Intellect (unless the deviation is VERY significant similar +/- twenty Int) are negligible when information technology comes to comparing items

Stay away from Spirit; Shamans don't need it

4%* Hit > 20-30% Spell Crit > *Haste > Spell Damage > Everything Else

4. Enchants

Head:

Glyph of Power: (Sha'tar - Revered, 90g)

+22 Spell Harm, +xiv Spell Hit Rating

Shoulder:

Greater Inscription of the Orb: (Scryers - Exalted, 8 Arcane Rune)

+15 Spell Crit Rating, +12 Spell Impairment

Cloak:

Spell Penetration: (ii Greater Planar Essence, 6 Cabalistic Grit, 2 Central Mana)

+20 Spell Penetration

Chest:

Exceptional Stats: (four Large Prismatic Shard, four Arcane Dust, iv Greater Planar Essence)

+six to all stats

Bracers:

Spellpower: (6 Large Prismatic Shard, 6 Primal Fire, 6 Primal Water)

+15 Spell Damage

Weapon:

Major Spellpower: (8 Large Prismatic Shard, 8 Greater Planar Essence)

+40 Spell Impairment

Shield:

Intellect: (4 Greater Planar Essence)

+12 Intellect

Boots:

Vitality: (6 Arcane Dust, 4 Major Healing Potion, 4 Major Mana Potion)

 +4 Health/Mana per 5

Leggings:

Runic Spellthread: (10 Primal Mana, 1 Primal Nether)

+35 Spell Damage, +20 Stamina

Gloves:

Major Spellpower: (half-dozen Greater Planar Essence, 6 Large Prismatic Shard, half dozen Cardinal Mana)

 +20 Spellpower (if over 27% crit w/o ToW)

OR

Blasting: (i Lesser Planar Essence, 4 Arcane Dust)

+10 Spell Crit Rating

five. Gems

6. Consumables

Nutrient:

Blackened Basilisk (1 Chunk o' Basilisk)

23 SP, 20 Spirit

Crunchy Serpent (1 Ophidian Flesh)

23 SP, 20 Spirit

Potion:

Super Mana Potion (two Dreaming Glory, i Felweed) (Utilise only if y'all take mana issues)

Restores 1800-3000 Mana

If you do not have mana issues, then you should use

Destruction Potion (ii Nightmare Vine, one Netherbloom)

2% SCR, 120 SP for 15 secs

Elixir/Flask:

Flask of Blinding Light (one Fel Lotus, 3 Mana Thistle, seven Netherbloom)

Increases Nature Spell Harm past 80 for 2 hours - through death


Weapon Imbue:

Superior Wizard Oil (3 Arcane Dust, 2 Nightmare Vine)

42 SP for 1 hour - through death

seven. Rotation

For your basic rotation, you volition maintain a water shield on yourself. Flame shock or Earth Daze can be used while moving.  The rotation really will depend on your mana sustainability through a fight.  If y'all have problems running out of mana, you should just spam lightning commodities and maintain your totem uptime.  If you have no mana issues, and so the highest dps rotation you can maintain is 3 Lightning Bolts followed past a Chain Lightning. At 10% Haste you will exist able to cast four Lightning bolts while Concatenation Lightning is on cooldown.  Equally with all casters, the ABC dominion applies to Elemental Shaman, Always Be Casting.  It is always a DPS loss to wait for a spell to come off cooldown.

7.i Totem Usage

Nosotros'll cover the general usage of each type of totem and its respective elemental category.

7.1.one Earth

1. Tremor (unless you're certain in that location are no fear/charm/slumber furnishings)

It volition ever be your fault, so merely keep Tremor downwards if unsure

2. Strength of Earth if melee grouping in Raid

7.1.2 Fire

i. Totem of Wrath

2. Frost Resistance if frost damage threat exists and instructed to use past Raid Leader

7.ane.3 Water

1. Mana Spring V Totem

2. Burn Resistance if fire impairment threat exists and instructed to apply by your raid leader

3. Mana Spring Four Totem if resto shaman in group due to the Resto Shamans' Mana Spring Totems being 25% more effective

7.1.4 Air

i. Wrath of Air

2. Windfury if melee group in Raid (if assigned to drop WF Totem, brand sure to drop it in range of the melee.  In this situation it is likely best to non be at max distance, but middle distance, 15-20yds

8. BiS List

This BiS list is written as only that, what is all-time.  This list is written for the raider who will bear witness up and exist in the absolute best gear available regardless of cost or subcontract.  While there is ok options, there is only one best particular, and this list reflects that

Head: Spellstrike Hood Similar nearly casters, the Spell Strike set is insanely good.  This existence BoE non requiring you to exist a tailor makes this a must have.

Cervix: Brooch of Heightened Potential From Shadow Labs

Well-nigh guides recommend the Pendant of Dominance, but data mining shows that there is no Crit on that cervix anymore, therefore information technology is not recommended.

Shoulders: Pauldrons of Wild Magic Heroic Slave Pens

If you pvp, then the Gladiator's Mail Spaulders would be a great option.

Back: Shawl of Shifting Probabilities Purchased for 25 Badges of Justice

Breast: Netherstrike Breastplate This Chest is amazing It will be your BiS through multiple Phases.  This is ideally one of the items y'all blitz to make, every bit it is so much better than the alternating items

Bracers: Netherstrike Bracers Another Netherstrike detail, once more, so much better and so other options, prioritize making these items every bit soon equally possible.

Gloves: Mana-Etched Gloves Heroic Ramparts

Belt: Netherstrike Belt now, nearly guides will say that the Belt of Blasting is amend, just if you have made the other two Netherstrike items, the set bonus this provides makes it slightly amend than the Belt of Diggings.

Legs: Spellstrike Pants The set bonus here is required for near all casters, bust open the wallet and make them.

Boots: Sigil-Laced Boots from Arcatraz

Rings: Sparking Arcanite Band from Heroic Quondam Hillsbrad and Ring of Cryptic Dreams from Badges

Trinkets: Darkmoon Carte: Crusade is amazing, the raw spell power makes this a very VERY attractive item. The second trinket is of grade Quagmirran'due south Centre From Heroic Slave Pens

Totem: Totem of the Void From Mechanar

MH Weapon Gladiator's Spellblade from PVP is the BiS.  If not available to yous Gavel of Unearthed Secrets from exalted Lower City is the best culling

Shield: Mazthoril Honor Shield from Badges is the best selection.  Also always use a shield as y'all benefit from the enchant as well equally the extra armor

9. Professions

IN TBC, certain professions are just better for some classes.  In this case for Elemental Shaman, Leatherworking is an obvious and required option. Non only does it give y'all admission to the absolutely insane Netherstrike Set, but information technology also allows yous to exist the drummer for your caster grouping. It is the recommendation of this guide to take Leatherworking. As for the 2nd profession, if you can support it Enchanting will always be a corking choice for the Ring Enchants.

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Top Stamina Enchants in Tbc for Each Gear Socket UPDATED

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